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Middle Eastern Key Room

Project type

3D Art, Texture Art

Role

3D Artist, Texture Artist

Date

2023

Location

Buckinghamshire College Group

The Concept
Prompt: Create an environment for a game.

Produced for my final major project in college.

Concept I Produced:
After the disappearance of an aristocrat in the Ottoman Times, an Agha must come to the motherland to compile information on the whereabouts of this nation's leader.

Discover the enigmas of the forgotten noble and learn the truth of the empire.

My goal was to implement Middle Eastern architecture for a key room within a game.

Created with a low-to-high poly pipeline for the assets, creating the low poly in Autodesk Maya and making a High poly version in ZBrush, then baked onto the low poly mesh. Textured with Substance Painter with hand-painted textures and rendered with Arnold Renderer in Maya.

Polycount: 55,304

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