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O(FFICE)CD
Project type
Playable Game, Game Jam
Role
Technical Lead, Programmer
Date
Feb 2026
Location
University of Southampton
Itch.io
The Concept
Genre: 2D Cosy Puzzle-Narrative
You play as Paul, the office micromanager with symmetry OCD. On his way to his desk, he's confronted by the chaotic messes of his coworkers.
Sneak around the office and experience Paul's struggles; fix every crooked monitor and misplaced mug - just don't get caught making everything perfectly symmetrical.
Created in Unity in the course of 1.5 days.
Role: Technical Lead & Programmer
Intent of the product: Produced for the 2026 Ukie Game Jam, with the prompt of 'Symmetry'.
We made this game to bring light to the struggles people with symmetry OCD experience in a tasteful, lighthearted manner.
I aided in the concept generation for this game, with my leading idea being evolved by my other teammates into what it is today. I also helped them understand what it would require to come to fruition, too.
I undertook all the core gameplay mechanics coding for this project, focusing on the drag-and-drop mechanics and recognition. I also implemented other core scripts and interfaces, including the UI/UX experience, player interactivity with an audio system, and more.
I also keyframed and scripted the timeline sequence for the game's multiple cutscenes. I made the build profiles and made them accessible for download on itch.io.











